Get familiar with D3
D3 basic usage should be properly understood.
This includes:
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"scene composition" -
elements selection/modification -
control flow to be able to handle more complex cases -
styling so it looks good (understanding how to animate stuff is optionnal but fun)
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data handling so viewer can be an interface between D3 way of doing things and HERA spec -
event management so viewers can be dynamic (user interaction, real time data update and so on)
Edited by Régis Witz